Renart Raycast Constraint
Create raycast-based constraints in Maya using a clean Bifrost-powered setup.
Renart Raycast Constraint lets you stick, align, and drive objects against a collider surface using a simple selection order: driver, driven, collider. Choose your ray direction, pick Direct Connect or Offset Parent Matrix, and generate a clean constraint setup with driver-side controls for blend, rotation mode, and live distance feedback.
Built for riggers, technical animators, and Maya artists who need fast surface-based constraints without manually building Bifrost graphs or complex node networks.
Compatible with Maya 2025–2027.
Requires Bifrost 2.7.0.1+.
6,00 $Prix

