Raycast a locator with Maya Bifrost
- Alexandre Alin
- Sep 19, 2023
- 1 min read
Updated: Apr 7
Hey everyone!
Here's a quick tutorial on how to raycast a locator's position onto a target geometry. This technique is super useful for things like terrain-following tangents or, as shown here, a facial rig where locators follow the surface geometry. It gives you the flexibility to automate the Z-axis transformation in a joint-based facial rig setup.
There are probably tons of other creative ways to use this, so feel free to experiment!Oh, and you can download a free sample scene just below.
Enjoy, and see you in the next blog post!
Comments