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Raycast a locator with Maya Bifrost

Updated: Apr 7

Hey everyone!


Here's a quick tutorial on how to raycast a locator's position onto a target geometry. This technique is super useful for things like terrain-following tangents or, as shown here, a facial rig where locators follow the surface geometry. It gives you the flexibility to automate the Z-axis transformation in a joint-based facial rig setup.

There are probably tons of other creative ways to use this, so feel free to experiment!Oh, and you can download a free sample scene just below.

Enjoy, and see you in the next blog post!













 
 
 

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